When the light fades and the moon rises over Ravnica, humanity becomes the universal prey.
Packs of werewolves emerge like the tide, drawn out by the moon, their humanity washed away by animal rage. The vampire families bare their fangs at the scent of human blood. Hordes of the walking dead lurch across the manors and moors, driven by an innate hunger for the living. Alchemically created abominations twitch to life in alchemists’ laboratories. Geists haunt the huddled human towns and terrify travelers along the dark crossways in between. From Ravnica’s deeper chasms, powerful demons and impish devils plot humanity’s downfall, their influence spreading into all echelons of human society.
The humans of Ravnica have done their best to fight back. They form torch-wielding mobs to cleanse the abominations with fire. They train specialized holy warriors, called cathars, to strike back against the supernatural horrors. Most of all, they brandish the power of their faith in the Church of Bahamut.
But the weapons of commoners, soldiers, and priests are all failing. Their whispered prayers and runic wards don’t hold their same power. Talismans of silver no longer frighten nocturnal horrors. The holy symbol of Bahamut no longer keeps trespassers from disturbing the entombed dead. Things are getting progressively worse for humanity across the four major regions of the plane.
Ravnica’s Four Provinces
The known landmass of Innistrad is divided into four regions called provinces.
Once, Ravnica had saviors, gods who held back the darkness. Now humanity clings to the bottom of the food chain, struggling to survive in a world menaced by monsters. What do a priest’s blessings mean when the dead walk the land? How can friends be trusted when they transform into beastly enemies? What does life mean when aristocratic immortals stalk one’s lifeblood? The humans of Ravnica are beset on all sides by shadow, and unless they find a way to survive, shadow will envelop them.
Has humanity’s story come to its end? Only the actions of our heroes will tell.